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NAMEFRAMEPricing

Buy the plugin, €149

One purchase, one person, all of that person’s machines. Every 1.x update is included. This is the 1.0 launch price and it will go up as the product grows. If it does not work on a supported setup and we cannot make it work, you get the money back; everything the plugin produces is public before you pay, so judge the output first, not the promise.

Price
€149 plus VAT
Updates
all 1.x included
Refund
if we cannot fix it
Engine
Unreal 5.8, Windows 10/11

License

One person, one purchase, no subscription.

€149one time, plus VAT

  • Commercial use, yours and your clients'
  • One person, all of their machines
  • Every 1.x release, perpetual
  • Boxes, masks, keypoints, depth, thermal
  • YOLO and COCO, written for you
  • Email support from the developer
  • No maps or characters shipped
Buy the plugin

Checkout and invoicing are handled by Gumroad, which adds the VAT owed where you are and carries a 30 day money back guarantee on top of the terms above. Prefer an invoice from us directly? Write instead.

What you receive

One download, verified by hash, installable offline. The same bundle our external acceptance test installs, builds and tears down on a machine we do not control.

The capture plugin and Studio

The NameFrameCapture plugin for Unreal Engine 5.8 with the Studio panel: scene authoring, spawn zones, camera plans, capture jobs. It builds from source in your project; the bundle carries everything else it needs, including a private Python runtime, so installation does not touch your system Python and does not need the internet.

Every label the render knows

Bounding boxes, instance segmentation, keypoints with occlusion state, depth, and per frame metadata, written as YOLO and COCO. The published failure rates and the checks that catch them are on the quality page; nothing here claims labels are flawless, because ours are measured instead.

A person answers

Email support from the developer. No response time contract at this price, in practice you will hear back within a working day. What is supported today and what is not is written down on the support page.

What it needs, and what it is not

Read this before paying. It is cheaper than a refund for both of us.

The machine it runs on

Windows 10 or 11 x64, Unreal Engine 5.8, and Visual Studio 2022 or Build Tools 2022 with the C++ workload, because the plugin compiles in your project. Python 3.11 is installed per user by the installer if missing. Around 5 GB free for the environment and the build.

Not included

No maps, characters or other content: the plugin captures the scenes you already have the rights to. No cloud rendering, no hosted anything; it runs on your machine and your data stays there. Engines other than 5.8 and platforms other than Windows are not supported in 1.0.

Plain terms

The license is short enough to actually read: one purchase covers one person, perpetual for the 1.x series, your scenes and your generated datasets remain yours, no redistribution of the plugin itself.

Teams and pilots

One purchase covers one person. A team buys one per person.

Buying for a team

Buy one per person, or write in for a single invoice in your company’s name covering the whole team; above five people there is room to talk about price.

Matched to your problem

If you want data matched to your cameras and your scenes before committing, that is what the private pilot is for, and it has not gone away.