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Formats

Export is a conversion, and every conversion loses something.

A capture writes a raw dump first: frames, the identity buffer, depth in metres, and a record of where everything was. YOLO and COCO are derived from that afterwards. Both are narrower than the source, which is fine as long as you know which parts they leave behind.

Exporters
COCO, YOLO
Source
raw dump, always kept
Reference capture
40 frames
Instances
4,378

The raw dump is the real format

Everything else is a projection of it, which is why the dump is what a run keeps.

Nothing is thrown away at capture

The engine writes RGB, the per-instance identity buffer, float depth in metres, a per-frame record of every actor and the camera, and a spawn manifest. Labels are computed from those afterwards.

Re-export without re-rendering

Because derivation happens outside the engine, the same capture becomes a YOLO set, a COCO set, or a format that does not exist yet, without opening the editor again.

Both ship together

The sample packs carry the exported labels and the buffers they came from, so you can check one against the other.

If you need a format that is not listed here, it is usually a small converter over the dump rather than a change to the capture. Tell us which one.