The concepts first
If you want to understand what engine-derived ground truth is before following a procedure, start with synthetic data generation in Unreal Engine.
Every guide here is written against the same real 40-frame capture, so the numbers in them are numbers you can check, and each one ends with something you can download rather than a call to action.
If you want to understand what engine-derived ground truth is before following a procedure, start with synthetic data generation in Unreal Engine.
If you would rather look at what comes out before reading how it is made, download a sample dataset and open it.
Every Studio button, CLI flag, lens profile and weather profile is documented separately. Open the documentation.
More guides are being written, in the order people ask for them. If there is one you need, say so.