Look and environment
Weather, sky, lens profiles and appearance randomisation, plus the two features that live in the planner rather than in the engine.
Tutorial: weather & camera
Camera modes, viewpoint validation, weather drivers and lens simulation.
Weather, sky and UDS
Every built-in weather profile and the full Ultra Dynamic Sky/Weather surface.
Camera lens profiles
Every camera lens and sensor profile that ships, with when to use each.
Material and animation
Varying materials and animation natively, deterministically, and with the level restored afterwards.
Occlusion and dependencies
Occlusion policy and dependency rules: two features that live in the planner, and what the native path does with them.