NAMEFRAME Frame the world. Name the frames.

Verified UE 5.8 visual QA

A real NameFrame capture in Unreal Engine 5.8.1: the Studio controls, Ultra Dynamic Sky configuration, viewport preview, RGB, boxes, instance masks and depth.

12/12 frames · 144 instances · grade A

The D3D12 capture completed all frames. The complete NameFrame Automation filter passed 27/27 with no warnings, and the offline dataset validator scored 93.3.

Weather policy#

This run used placed Ultra Dynamic Sky and Ultra Dynamic Weather actors. NameFrame's experimental built-in weather was switched off. Future public visual evidence should use UDS/UDW or no weather until the built-in driver has its own approved visual test.

NameFrame Studio with built-in weather off and Ultra Dynamic Sky enabled

Studio and viewport#

The Preview overlay button created 111 transient preview actors. The viewport shows the actors, accepted spacing footprints and debug bounds; the test project was closed without saving those actors into the map.

Unreal viewport with NameFrame preview actors and debug overlays

Captured outputs#

RGB output frame 000003
RGB
Bounding-box overlay frame 000003
Boxes derived from ID pixels
Instance segmentation frame 000003
Instance segmentation
Colourized depth frame 000003
Colourized float depth

What was checked#

LayerResult
Unreal capture12/12 frames; all final viewpoints accepted
Raw verificationSchema, deterministic labels, ID colours, pixels vs transforms, visible people and ground contact passed
Dataset validation12 images, 144 instances, YOLO + COCO, 93.3 / A
Native Automation27 passed, 0 warnings, 0 failed, 0 not run
Python regression590 tests + 102 subtests passed

The score lost 6.7 points only to the deliberately imbalanced four-class showcase distribution. There were no corrupt, black, blurry, underexposed, overexposed, duplicate, missing-label, invalid-class, out-of-bounds or degenerate-box findings.

Scope

This proves one map, recipe, plugin build and machine. Clean-machine installation, multi-camera calibration, full same-seed D3D12 replay, external evaluator and customer evidence remain separate gates.