NAMEFRAME Frame the world. Name the frames.

Glossary

The words this documentation uses precisely.

TermMeaning
Raw dumpWhat Unreal wrote: images, ID buffers, optional depth, and the recorded truth per frame. The re-derivable source of everything else.
RecipeThe user-facing YAML describing a whole run. What Studio saves and studio-compile consumes.
Capture jobThe low-level JSON the Unreal plugin executes, produced by compiling a recipe.
ScenarioA recipe promoted into the Scenario Manager, with a stable id, immutable versions and a config hash.
ClassA dataset label plus the rule selecting which actors carry it.
SelectorHow actors get matched to a class: name prefix, actor tag, class name or class path.
Spawn zoneA level actor marking where targets may be placed, with its own asset pools and counts.
Target zoneA level actor the camera aims at.
Exclusion zoneA level actor marking where nothing may spawn.
Camera zoneA level actor bounding where the camera may be placed.
Flight pathAn editable spline the camera follows in Spline mode.
ID bufferseg.png, one distinct colour per instance. The basis for exact occlusion-aware labels.
Viewpoint validationRejecting and resampling camera views that fail configured constraints, before the frame is written.
FallbackWhat happens when viewpoint retries run out: stop_job, skip_frame, continue or relax_constraints.
Settle timeThe pause after applying weather so lighting and sky reach the new state before capture.
Lens / sensor profileA post-capture image treatment that makes renders look like real camera footage.
Verify gateOne of 12 pre-flight checks run against a dump before labelling.
Validation scoreThe 0 to 100 grade for an assembled dataset, one bounded penalty per failed check.
Split strategyHow frames get divided into train/val/test: hash, by_dump or sequential.
LeakageNear-identical images on both sides of a split, which inflates validation scores.
Metadata v1The deterministic queryable sidecar derived from a dump, indexed into SQLite.
Saved viewA stored Analytics filter that can regenerate its report on demand.
LineageThe record of which dump and configuration each sample in a published dataset version came from.
Dataset versionAn immutable published dataset registered in the control plane.
Control planeThe local store of projects, users, jobs, shards, workers, metrics and audit.
ShardA deterministic slice of a large job, so partial failure is resumable per slice.
Idempotency keyA caller-supplied id making a write safe to retry: the same key returns the original result.
Config hashThe fingerprint of the active configuration. A mismatch on write yields CONFIG_CONFLICT instead of an overwrite.
Dry runThe default for every controlled write: compute and report the effect, change nothing.
Approval queueThe durable list of pending MCP generation requests, cleared by a human in Studio.
ScopeAn MCP permission. Read scopes are granted by default, write scopes have to be granted explicitly.
Remote ControlThe Unreal HTTP API the CLI uses to drive an open editor, at 127.0.0.1:30010 by default.
Support bundleA sanitised diagnostics archive for handing a problem to somebody else.